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A

add(Quaternion) - Method in class raft.jpct.bones.Quaternion
Adds another Quaternion to this Quaternion.
addChannel(MeshChannel) - Method in class raft.jpct.bones.PoseClip
Adds a new channel.
addChannel(JointChannel) - Method in class raft.jpct.bones.SkinClip
Adds a new channel.
addClip(PoseClip) - Method in class raft.jpct.bones.PoseClipSequence
 
addClip(SkinClip) - Method in class raft.jpct.bones.SkinClipSequence
 
addToWorld(World) - Method in class raft.jpct.bones.AnimatedGroup
Adds all animated objects to world.
addToWorld(World) - Method in class raft.jpct.bones.SkeletonDebugger
Adds all joint and bone objects to given world.
Animated3D - Class in raft.jpct.bones
An Object3D which can be animated via skeletal or pose animation.
Animated3D(Animated3D) - Constructor for class raft.jpct.bones.Animated3D
Animated3D(Animated3D, boolean) - Constructor for class raft.jpct.bones.Animated3D
Animated3D(MeshData, SkinData, SkeletonPose) - Constructor for class raft.jpct.bones.Animated3D
Creates a Animated3D out of given information.
Animated3D(Object3D, SkinData, SkeletonPose) - Constructor for class raft.jpct.bones.Animated3D
Creates a Animated3D out of given information.
AnimatedGroup - Class in raft.jpct.bones
Helper class to group Animated3D's and manipulate them easily.
AnimatedGroup(Animated3D...) - Constructor for class raft.jpct.bones.AnimatedGroup
Creates a new AnimatedGroup out of given objects.
animatePose(float, int) - Method in class raft.jpct.bones.Animated3D
animatePose(float, int, float) - Method in class raft.jpct.bones.Animated3D
Animates this object using assigned PoseClipSequence.
animatePose(float, int) - Method in class raft.jpct.bones.AnimatedGroup
animatePose(float, int, float) - Method in class raft.jpct.bones.AnimatedGroup
Animates this group using assigned PoseClipSequence.
animateSkin(float, int) - Method in class raft.jpct.bones.Animated3D
Animates this object using assigned SkinClipSequence.
animateSkin(float, int) - Method in class raft.jpct.bones.AnimatedGroup
Animates this object group using assigned SkinClipSequence.
applyAnimation() - Method in class raft.jpct.bones.Animated3D
Applies animation to mesh.
applyAnimation() - Method in class raft.jpct.bones.AnimatedGroup
Calls applyAnimation() on each of objects.
applySkeletonPose() - Method in class raft.jpct.bones.Animated3D
Applies skin animation to internal copy of mesh.
applySkeletonPose() - Method in class raft.jpct.bones.AnimatedGroup
calls Animated3D.applySkeletonPose() on each of objects.
applyTo(float, AnimatedGroup, float) - Method in class raft.jpct.bones.PoseClip
Applies channels in this clip to given AnimatedGroup.
applyTo(float, Animated3D, float) - Method in class raft.jpct.bones.PoseClip
Applies channels in this clip to given Animated3D.
applyTo(float, SkeletonPose) - Method in class raft.jpct.bones.SkinClip
Applies channels in this clip to given SkeletonPose
ArdorColladaImporter - Class in raft.jpct.bones.util
Utility class to import Collada skins via Ardor3D's collada loader.
ArdorColladaImporter(File, List<File>, float, Quaternion) - Constructor for class raft.jpct.bones.util.ArdorColladaImporter
Creates a new importer with given parameters.

B

BonesImporter - Class in raft.jpct.bones
Contains static importer methods to convert jME and Ardor format to Bones format.
BonesIO - Class in raft.jpct.bones
Contains static loader and saver methods.

C

calcDot(Quaternion) - Method in class raft.jpct.bones.Quaternion
 
calcSub(Quaternion) - Method in class raft.jpct.bones.Quaternion
Calculates the difference vector of two Quaternions.
clone() - Method in class raft.jpct.bones.AnimatedGroup
Same as clone(MESH_REUSE)
clone(boolean) - Method in class raft.jpct.bones.AnimatedGroup
Clones this object group.
clone() - Method in class raft.jpct.bones.Quaternion
 
clone() - Method in class raft.jpct.bones.SkeletonPose
Returns a new SkeletonPose sharing same skeleton with this.
clone() - Method in class raft.jpct.bones.SkinData
Returns a deep copy of this SkinData.
cloneObject() - Method in class raft.jpct.bones.Animated3D
Clones this object.
ComLineArgs - Class in raft.jpct.bones.util
Utility class to parse command line arguments passed to main method.
ComLineArgs(String[], int, int) - Constructor for class raft.jpct.bones.util.ComLineArgs
Creates a new ComLineArgs.
ComLineArgs(String[]) - Constructor for class raft.jpct.bones.util.ComLineArgs
Creates a new ComLineArgs.
ComLineArgs(String[], int) - Constructor for class raft.jpct.bones.util.ComLineArgs
Creates a new ComLineArgs.
containsArg(String) - Method in class raft.jpct.bones.util.ComLineArgs
Returns true if contains given tag.

D

DEFAULT_BONE_SCALE - Static variable in class raft.jpct.bones.SkeletonDebugger
Default value of bone scale.
DEFAULT_JOINT_SCALE - Static variable in class raft.jpct.bones.SkeletonDebugger
Default value of joint scale.
discardMeshData() - Method in class raft.jpct.bones.Animated3D
If this object is called via Ardor3D's or jME's loader, calling this method saves some memory.

E

equals(Object) - Method in class raft.jpct.bones.Quaternion
 

F

findJointByName(String) - Method in class raft.jpct.bones.Skeleton
Finds the joint by name.
fromAngleAxis(float, SimpleVector) - Method in class raft.jpct.bones.Quaternion
Sets the values of this quaternion to the values represented by a given angle and axis of rotation.
fromAngleNormalAxis(float, SimpleVector) - Method in class raft.jpct.bones.Quaternion
Sets the values of this quaternion to the values represented by a given angle and unit length axis of rotation.
fromAxes(SimpleVector[]) - Method in class raft.jpct.bones.Quaternion
Updates this quaternion to represent a rotation formed by the given three axes.
fromAxes(SimpleVector, SimpleVector, SimpleVector) - Method in class raft.jpct.bones.Quaternion
Updates this quaternion to represent a rotation formed by the given three axes.
fromMatrix(Matrix) - Method in class raft.jpct.bones.Quaternion
Sets the value of this quaternion to the rotation described by the given matrix.
fromVectorToVector(SimpleVector, SimpleVector) - Method in class raft.jpct.bones.Quaternion
Sets this quaternion to that which will rotate vector "from" into vector "to".

G

get(int) - Method in class raft.jpct.bones.AnimatedGroup
Returns the specified object
get(String) - Method in class raft.jpct.bones.AnimatedGroup
Returns the first object with given name.
getArg(int) - Method in class raft.jpct.bones.util.ComLineArgs
returns index'th argument
getArg(String, int) - Method in class raft.jpct.bones.util.ComLineArgs
Returns index'th argument for tag.
getArg(String) - Method in class raft.jpct.bones.util.ComLineArgs
Returns first argument for tag.
getArgs() - Method in class raft.jpct.bones.util.ComLineArgs
returns the original arguments.
getBindPose() - Method in class raft.jpct.bones.Joint
Returns a copy bindPose matrix.
getBoneObjects() - Method in class raft.jpct.bones.SkeletonDebugger
Returns the Object3Ds which represent bones.
getClip(int) - Method in class raft.jpct.bones.PoseClipSequence
Returns the specified clip
getClip(int) - Method in class raft.jpct.bones.SkinClipSequence
Returns the specified clip
getGlobal(int) - Method in class raft.jpct.bones.SkeletonPose
Returns the joint transform in object space.
getIndex() - Method in class raft.jpct.bones.Animated3D
returns the index in group
getIndex() - Method in class raft.jpct.bones.Joint
Returns the index of this joint.
getInverseBindPose() - Method in class raft.jpct.bones.Joint
Returns a copy of invertBindPose matrix
getJoint(int) - Method in class raft.jpct.bones.Skeleton
Returns the Joint by index.
getJointIndex() - Method in class raft.jpct.bones.JointChannel
returns the index of joint this channel is related to.
getJointIndices() - Method in class raft.jpct.bones.SkinData
Returns a copy of joint indices array.
getJointObjects() - Method in class raft.jpct.bones.SkeletonDebugger
Returns the Object3Ds which represent joints.
getLength() - Method in class raft.jpct.bones.JointChannel
returns number of samples in this channel
getLength() - Method in class raft.jpct.bones.MeshChannel
returns number of samples in this channel
getLocal(int) - Method in class raft.jpct.bones.SkeletonPose
Returns the joint transform in local space (relative to its parent).
getName() - Method in class raft.jpct.bones.Joint
Returns name of this joint.
getName() - Method in class raft.jpct.bones.MeshPose
returns name of this pose.
getName() - Method in class raft.jpct.bones.PoseClip
Returns name of this clip.
getName() - Method in class raft.jpct.bones.SkinClip
Returns name of this clip.
getNumberOfJoints() - Method in class raft.jpct.bones.Skeleton
Returns number of joints
getObjectIndex() - Method in class raft.jpct.bones.MeshChannel
returns the index of object in group this channel is related to.
getPalette(int) - Method in class raft.jpct.bones.SkeletonPose
Returns the joint transform in bind-pose space.
getParentIndex() - Method in class raft.jpct.bones.Joint
Returns the index of parent of this joint.
getPoseClipSequence() - Method in class raft.jpct.bones.Animated3D
Returns the assigned PoseClipSequence if any.
getPoseClipSequence() - Method in class raft.jpct.bones.AnimatedGroup
Returns the assigned ClipSequence if any.
getRoot() - Method in class raft.jpct.bones.AnimatedGroup
Returns root object that all animated objects are added as child.
getRotationMatrix() - Method in class raft.jpct.bones.Quaternion
Returns matrix representation of this quaternion.
getRotations() - Method in class raft.jpct.bones.JointChannel
returns a copy of rotations array
getScales() - Method in class raft.jpct.bones.JointChannel
returns a copy of scales array
getSize() - Method in class raft.jpct.bones.AnimatedGroup
returns number of objects in this group
getSize() - Method in class raft.jpct.bones.PoseClipSequence
Returns number of clips
getSize() - Method in class raft.jpct.bones.SkinClipSequence
Returns number of clips
getSkeleton() - Method in class raft.jpct.bones.Animated3D
Returns the Skeleton this object is bound to.
getSkeleton() - Method in class raft.jpct.bones.SkeletonPose
Returns the Skeleton this pose is related to.
getSkeleton() - Method in class raft.jpct.bones.SkinClip
Returns the Skeleton this clip is related to.
getSkeleton() - Method in class raft.jpct.bones.SkinClipSequence
return the skeleton this clip is related to.
getSkeletonPose() - Method in class raft.jpct.bones.Animated3D
Returns the skeleton pose used for animation.
getSkinClipSequence() - Method in class raft.jpct.bones.Animated3D
Returns the assigned SkinClipSequence if any.
getSkinClipSequence() - Method in class raft.jpct.bones.AnimatedGroup
Returns the assigned ClipSequence if any.
getSkinData() - Method in class raft.jpct.bones.Animated3D
Returns skin data if any.
getTime() - Method in class raft.jpct.bones.JointChannel
returns length of this channel in seconds
getTime() - Method in class raft.jpct.bones.MeshChannel
returns length of this channel in seconds
getTime() - Method in class raft.jpct.bones.PoseClip
returns time of this clip in seconds.
getTime() - Method in class raft.jpct.bones.PoseClipSequence
return total time of clips in seconds
getTime() - Method in class raft.jpct.bones.SkinClip
returns time of this clip in seconds.
getTime() - Method in class raft.jpct.bones.SkinClipSequence
return total time of clips in seconds
getTimes() - Method in class raft.jpct.bones.JointChannel
returns a copy of times array
getTranslations() - Method in class raft.jpct.bones.JointChannel
returns a copy of translations array
getUnconsumed() - Method in class raft.jpct.bones.util.ComLineArgs
returns the unconsumed arguments
getWeights() - Method in class raft.jpct.bones.SkinData
Returns a copy of weights array.

H

hashCode() - Method in class raft.jpct.bones.Quaternion
 
hasParent() - Method in class raft.jpct.bones.Joint
Returns true if this joint has a parent.

I

IDENTITY - Static variable in class raft.jpct.bones.Quaternion
x=0, y=0, z=0, w=1
importCollada(ColladaStorage, float, Quaternion) - Static method in class raft.jpct.bones.BonesImporter
Constructs an AnimatedGroup out of Ardor's skinData.
importOgre(OgreEntityNode, float, Quaternion) - Static method in class raft.jpct.bones.BonesImporter
Constructs an AnimatedGroup out of jME OGRE data.
invert() - Method in class raft.jpct.bones.Quaternion
inverse returns the inverse of this quaternion as a new quaternion.
isAutoApplyAnimation() - Method in class raft.jpct.bones.Animated3D
Returns if animateXX methods are automatically applied.
isAutoApplyAnimation() - Method in class raft.jpct.bones.AnimatedGroup
Returns if animateXX methods are automatically applied.
isEmpty() - Method in class raft.jpct.bones.util.ComLineArgs
Returns true if empty.
isIdentity() - Method in class raft.jpct.bones.Quaternion
 
isUnconsumed() - Method in class raft.jpct.bones.util.ComLineArgs
returns true still exist any unconsumed argument
isValid() - Method in class raft.jpct.bones.Quaternion
Check a quaternion...
iterator() - Method in class raft.jpct.bones.AnimatedGroup
Returns an iterator of Animated3D objects.
iterator() - Method in class raft.jpct.bones.PoseClip
Returns an iterator of channels.
iterator() - Method in class raft.jpct.bones.PoseClipSequence
Returns an iterator of PoseClips.
iterator() - Method in class raft.jpct.bones.Skeleton
Returns an iterator of joints
iterator() - Method in class raft.jpct.bones.SkinClip
Returns an iterator of channels.
iterator() - Method in class raft.jpct.bones.SkinClipSequence
Returns an iterator of SkinClips.

J

JMEOgreImporter - Class in raft.jpct.bones.util
Utility class to import Ogre3D skins via jME's ogrexml loader.
JMEOgreImporter(File, List<File>, float, Quaternion) - Constructor for class raft.jpct.bones.util.JMEOgreImporter
Creates a new importer with given parameters.
Joint - Class in raft.jpct.bones
A Joint in a Skeleton.
Joint(Matrix, int, int, String) - Constructor for class raft.jpct.bones.Joint
Creates a new Joint.
JointChannel - Class in raft.jpct.bones
Skeletal animation data related to a single Joint.
JointChannel(int, float[], SimpleVector[], Quaternion[], SimpleVector[]) - Constructor for class raft.jpct.bones.JointChannel
Creates a new JointChannel out of given data.

L

loadGroup(InputStream) - Static method in class raft.jpct.bones.BonesIO
Loads an AnimatedGroup from given stream.
loadObject(InputStream) - Static method in class raft.jpct.bones.BonesIO
Loads an Animated3D from given stream.

M

magnitude() - Method in class raft.jpct.bones.Quaternion
 
magnitudeSquared() - Method in class raft.jpct.bones.Quaternion
 
main(String[]) - Static method in class raft.jpct.bones.util.ArdorColladaImporter
Command line entry method.
main(String[]) - Static method in class raft.jpct.bones.util.JMEOgreImporter
Command line entry method.
MAX_JOINTS_PER_VERTEX - Static variable in class raft.jpct.bones.Skeleton
Maximum number of joints per vertex.
merge(SkinClipSequence...) - Static method in class raft.jpct.bones.SkinClipSequence
Merges many SkinClipSequences into one.
mergeAnimations(Animated3D...) - Static method in class raft.jpct.bones.Animated3D
Merge many Animated3Ds into one.
mergeAnimations(AnimatedGroup...) - Static method in class raft.jpct.bones.AnimatedGroup
Merge many identical AnimatedGroups with different animations into one.
mergeGroups(AnimatedGroup...) - Static method in class raft.jpct.bones.AnimatedGroup
Merge many AnimatedGroups with same animations into one.
MESH_DONT_REUSE - Static variable in class raft.jpct.bones.Animated3D
Use a separate mesh.
MESH_DONT_REUSE - Static variable in class raft.jpct.bones.AnimatedGroup
Use a separate mesh.
MESH_REUSE - Static variable in class raft.jpct.bones.Animated3D
Re-use (share) the mesh.
MESH_REUSE - Static variable in class raft.jpct.bones.AnimatedGroup
Re-use (share) the mesh.
MeshChannel - Class in raft.jpct.bones
Pose animation data related to a single mesh.
MeshChannel(int, PoseFrame[], float[]) - Constructor for class raft.jpct.bones.MeshChannel
Creates a new MeshChannel out of given data.
MeshData - Class in raft.jpct.bones
Place holder for mesh coordinates.
MeshData(float[], float[], int[]) - Constructor for class raft.jpct.bones.MeshData
Creates a new MeshData out of given data.
MeshPose - Class in raft.jpct.bones
A pose of mesh vertices.
MeshPose(String, SimpleVector[], int[]) - Constructor for class raft.jpct.bones.MeshPose
Creates a new MeshPose out of given data.
minBoneLength - Static variable in class raft.jpct.bones.SkeletonDebugger
Minimum length of a bone.
multiply(Quaternion) - Method in class raft.jpct.bones.Quaternion
 
multiply(float, float, float, float) - Method in class raft.jpct.bones.Quaternion
Multiplies this quaternion by the supplied quaternion values.

N

NO_PARENT - Static variable in class raft.jpct.bones.Joint
Parent index of a joint which has no parent
norm() - Method in class raft.jpct.bones.Quaternion
norm returns the norm of this quaternion.
normalize() - Method in class raft.jpct.bones.Quaternion
Normalizes this quaternion.

P

PoseClip - Class in raft.jpct.bones
A single animation in pose animation.
PoseClip(int, MeshChannel...) - Constructor for class raft.jpct.bones.PoseClip
Creates a new PoseClip.
PoseClip(int, List<MeshChannel>) - Constructor for class raft.jpct.bones.PoseClip
Creates a new PoseClip.
PoseClipSequence - Class in raft.jpct.bones
A sequence of PoseClips.
PoseClipSequence(PoseClip...) - Constructor for class raft.jpct.bones.PoseClipSequence
Creates a PoseClipSequence out of given clips.
PoseClipSequence(List<PoseClip>) - Constructor for class raft.jpct.bones.PoseClipSequence
Same as PoseClipSequence.PoseClipSequence(PoseClip...) but uses a List instead of array.
PoseFrame - Class in raft.jpct.bones
A key frame in pose animation.
PoseFrame(MeshPose[], float[]) - Constructor for class raft.jpct.bones.PoseFrame
 

Q

Quaternion - Class in raft.jpct.bones
Represents a rotation.
Quaternion() - Constructor for class raft.jpct.bones.Quaternion
Constructs a new quaternion set to (0, 0, 0, 1).
Quaternion(Quaternion) - Constructor for class raft.jpct.bones.Quaternion
Constructs a new quaternion set to the (x, y, z, w) values of the given source quaternion.
Quaternion(float, float, float, float) - Constructor for class raft.jpct.bones.Quaternion
Constructs a new quaternion set to (x, y, z, w).
Quaternion(Matrix) - Constructor for class raft.jpct.bones.Quaternion
Constructs a new quaternion by using rotation information from given matrix.

R

raft.jpct.bones - package raft.jpct.bones
Bones is an animation API for jPCT.
raft.jpct.bones.util - package raft.jpct.bones.util
Utility classes and tools.
removeChannel(MeshChannel) - Method in class raft.jpct.bones.PoseClip
Removes a channel.
removeChannel(JointChannel) - Method in class raft.jpct.bones.SkinClip
Removes a channel.
removeFromWorld(World) - Method in class raft.jpct.bones.AnimatedGroup
Removes all animated objects to world.
resetAnimation() - Method in class raft.jpct.bones.Animated3D
Clears all animation state to initial position of Mesh.
resetAnimation() - Method in class raft.jpct.bones.AnimatedGroup
calls resetAnimation() on each of objects.
rotate(Matrix) - Method in class raft.jpct.bones.Quaternion
Applies rotation of given matrix to this quaternion.
rotateX(float) - Method in class raft.jpct.bones.Quaternion
Rotates the quaternion around X axis.
rotateY(float) - Method in class raft.jpct.bones.Quaternion
Rotates the quaternion around Y axis.
rotateZ(float) - Method in class raft.jpct.bones.Quaternion
Rotates the quaternion around Z axis.
run() - Method in class raft.jpct.bones.util.ArdorColladaImporter
Executes the importer.
run() - Method in class raft.jpct.bones.util.JMEOgreImporter
Executes the importer.

S

saveGroup(AnimatedGroup, OutputStream) - Static method in class raft.jpct.bones.BonesIO
Saves given skin group to given stream.
saveObject(Animated3D, OutputStream) - Static method in class raft.jpct.bones.BonesIO
Saves given Animated3D to given stream.
scalarMul(float) - Method in class raft.jpct.bones.Quaternion
Multiplies each value of this quaternion by the given scalar value.
set(float, float, float, float) - Method in class raft.jpct.bones.Quaternion
Sets the value of this quaternion to (x, y, z, w)
set(Quaternion) - Method in class raft.jpct.bones.Quaternion
Sets the value of this quaternion to the (x, y, z, w) values of the provided source quaternion.
setAutoApplyAnimation(boolean) - Method in class raft.jpct.bones.Animated3D
Sets if animateXX methods are automatically applied.
setAutoApplyAnimation(boolean) - Method in class raft.jpct.bones.AnimatedGroup
Sets if animateXX methods are automatically applied.
setIdentity() - Method in class raft.jpct.bones.Quaternion
Sets the value of this quaternion to (0, 0, 0, 1).
setMergeAnimations(boolean) - Method in class raft.jpct.bones.util.ArdorColladaImporter
Sets if merge animations.
setMergeAnimations(boolean) - Method in class raft.jpct.bones.util.JMEOgreImporter
Sets if merge animations.
setName(String) - Method in class raft.jpct.bones.PoseClip
Sets name of this clip.
setName(String) - Method in class raft.jpct.bones.SkinClip
Sets name of this clip.
setPoseClipSequence(PoseClipSequence) - Method in class raft.jpct.bones.Animated3D
Sets the PoseClipSequence of this object.
setPoseClipSequence(PoseClipSequence) - Method in class raft.jpct.bones.AnimatedGroup
Sets the SkinClipSequence of this group.
setRotation(Matrix) - Method in class raft.jpct.bones.Quaternion
Sets rotation part of given matrix to rotation represented by this quaternion.
setScale(float, float, float) - Method in class raft.jpct.bones.Animated3D
Sets the scaling of Animated3D.
setSkeletonPose(SkeletonPose) - Method in class raft.jpct.bones.Animated3D
Sets skeleton pose used for animation.
setSkeletonPose(SkeletonPose) - Method in class raft.jpct.bones.AnimatedGroup
setSkinClipSequence(SkinClipSequence) - Method in class raft.jpct.bones.Animated3D
Sets the SkinClipSequence of this object.
setSkinClipSequence(SkinClipSequence) - Method in class raft.jpct.bones.AnimatedGroup
Sets the SkinClipSequence of this group.
setToBindPose() - Method in class raft.jpct.bones.SkeletonPose
Updates transforms to reset to bind-pose.
setVisibility(boolean) - Method in class raft.jpct.bones.AnimatedGroup
Sets visibility of all objects in group.
setVisibility(boolean) - Method in class raft.jpct.bones.SkeletonDebugger
Sets visibility of joint and bone objects.
Skeleton - Class in raft.jpct.bones
A collection of Joint's which constitute a hierarchy.
Skeleton(Joint[]) - Constructor for class raft.jpct.bones.Skeleton
Creates a new Skeleton out of given joints.
SkeletonDebugger - Class in raft.jpct.bones
Helper class to visually represent a SkeletonPose.
SkeletonDebugger(SkeletonPose, int...) - Constructor for class raft.jpct.bones.SkeletonDebugger
SkeletonDebugger(SkeletonPose, float, float, int...) - Constructor for class raft.jpct.bones.SkeletonDebugger
Creates a new Debugger with given scale.
SkeletonPose - Class in raft.jpct.bones
A pose of Skeleton Joint's.
SkeletonPose(Skeleton) - Constructor for class raft.jpct.bones.SkeletonPose
Creates a new Pose for given Skeleton.
SkinClip - Class in raft.jpct.bones
A single animation for a Skeleton.
SkinClip(Skeleton, JointChannel...) - Constructor for class raft.jpct.bones.SkinClip
Creates a new SkinClip.
SkinClip(Skeleton, List<JointChannel>) - Constructor for class raft.jpct.bones.SkinClip
Creates a new SkinClip.
SkinClipSequence - Class in raft.jpct.bones
A sequence of SkinClips.
SkinClipSequence(SkinClip...) - Constructor for class raft.jpct.bones.SkinClipSequence
Creates a ClipSequence out of given clips.
SkinClipSequence(List<SkinClip>) - Constructor for class raft.jpct.bones.SkinClipSequence
Same as SkinClipSequence.SkinClipSequence(SkinClip...) but uses a List instead of array.
SkinData - Class in raft.jpct.bones
Skin contains information how a Animated3D is deformed with respect to SkeletonPose.
SkinData(float[][], short[][]) - Constructor for class raft.jpct.bones.SkinData
Creates a new SkinData out of given information.
slerp(Quaternion, Quaternion, float) - Method in class raft.jpct.bones.Quaternion
Does a spherical linear interpolation between the given start and end quaternions by the given change amount.

T

toString() - Method in class raft.jpct.bones.PoseClip
Returns string representation.
toString() - Method in class raft.jpct.bones.Quaternion
 
toString() - Method in class raft.jpct.bones.SkinClip
Returns string representation.

U

update(SkeletonPose) - Method in class raft.jpct.bones.SkeletonDebugger
Updates bone and joint objects according to given pose.
updateTransforms() - Method in class raft.jpct.bones.SkeletonPose
Updates the global and palette transforms based on current local transforms.

W

w - Variable in class raft.jpct.bones.Quaternion
 

X

x - Variable in class raft.jpct.bones.Quaternion
 

Y

y - Variable in class raft.jpct.bones.Quaternion
 

Z

z - Variable in class raft.jpct.bones.Quaternion
 
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